﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace UlyssesAgenda.CoreLib.Objects
{
    /// <summary>
    /// A living <see cref="UlyssesAgenda.CoreLib.Objects.Mobile"/> with attributes such as hit points, etc.
    /// </summary>
    public abstract class Living : Mobile
    {
        public virtual uint HitPoints { get; set; }
    }
}
